It’s the year 2707. Earth’s natural resources have all but been exhausted by mankind. Battles rage for the remainder between the competing Corporations. During one such battle the seal is broken and awakens an ancient and deadly machine that was once defeated thousands of years ago. The order that awaited it’s return must now lead a small group of soldiers to destroy it once and for all.
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17-year-old Mariah Mundi’s life is turned upside down when his parents vanish and his younger brother is kidnapped. Following a trail of clues to the darkly majestic Prince Regent Hotel, Mariah discovers a hidden realm of child-stealing monsters, deadly secrets and a long-lost artifact that grants limitless wealth – but also devastating supernatural power. With the fate of his world, and his family at stake, Mariah will risk everything to unravel the Curse of the Midas Box.
Cocky researcher, Sebastian Caine is working on a project to make living creatures invisible and he’s so confident he’s found the right formula that he tests it on himself and soon begins to vanish. The only problem is – no-one can determine how to make him visible again. Caine’s predicament eventually drives him mad, with terrifying results.
Two bumbling scrap metal thieves – father and son – steal the wrong painting during a museum heist. The painting turns out to be the only original Rembrandt painting in Denmark, and all hell breaks loose. What do you do when you’ve got Interpol, the Danish police and the entire Danish underworld on your heels? And who was this Rembrandt guy anyway?
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion-but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
After a fellow Officer’s funeral, 4 Cops decide that the only way to get rid of the criminal element is to stop arresting the criminals, and start burying them.
After a construction project begins digging in their neighborhood, best friends Tuck, Munch and Alex inexplicably begin to receive strange, encoded messages on their cell phones. Convinced something bigger is going on, they go to their parents and the authorities. When everyone around them refuses to take the messages seriously, the three embark on a secret adventure to crack the code and follow it to its source. But taking matters into their own hands gets the trio in way over their heads when they discover a mysterious being from another world who desperately needs their help. The epic, suspenseful and exciting journey that follows will change all of their lives forever.
Two doctors find their graveyard shift inundated with townspeople ravaged by sores. Among the wounded is Cherry, a dancer whose leg was ripped from her body. As the invalids quickly become enraged aggressors, Cherry and her ex-boyfriend Wray lead a team of accidental warriors into the night.