A group of young urban explorers and a private military unit could become the final pieces in a 60-year plan to reopen a door that should have stayed closed. But what they unleashed could almost tear our world apart.
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A boy declares his love for his girlfriend, only to die the same night. He is brought back to life by his mother as a flesh-craving zombie, who sires more teen undead while trying to control his, er, appetite for his beloved.
After five years in prison for a violent assault, everyone knows not to mess with Weaver – especially his step-son Rex. But when an innocent couple accidentally crossed paths with Weaver during an illegal hunting expedition, all hell breaks loose and Weaver’s rage is unleashed again – and this time he’s armed and dangerous. A tense cat-and-mouse chase through the wilderness ensures, leading to a deadly confrontation between Weaver and Rex and their human prey – a young woman with a strong survival instinct.
After stealing a huge stash of drugs, speed freaks Hector and Dorena plan to cook up an enormous batch of crystal meth and get rich quick. Hector’s old buddy Merle has the perfect hideout/meth lab: an old, abandoned farmhouse in the woods where no one will ever find them. Unfortunately, no one will hear their screams either. Turns out, they may not be alone after all. It seems this farmhouse is the site of a horrific urban legend. Now, holed up together with nothing to do but snort, smoke and shoot up, the strung-out “cookers” fall prey to paranoia, private demons and terrifying visions which, whether they are hallucinations or hauntings, are equally terrifying and just as deadly!
Martin is a total loser, who nobody cares for. When he fails to get a position as guitar player in Lindsay’s band and loses his job on the way, he makes a deal with a Voodoo priestess. She promises him the fulfillment of all his dreams if he swears obedience to her. He becomes a rock star and has many women – but to stay alive, he has to kill other people.
The sequel to Tales from the Crypt. Five strangers trapped in a basement vault converse about their recurring nightmares. Their stories include vampires, bodily dismemberment, east Indian mysticism, an insurance scam, and an artist who kills by painting his victims’ deaths.
Once in the life (of drug dealing and organized crime), can anyone get out? During a brief jail stay, two half-brothers, who have rarely seen each other while growing up, connect. One of them, called 20/20 Mike because he can sense people nearby, concocts a scheme in which the two of them will steal some dope from young couriers. The heist goes awry when Billy, the junkie brother, shoots the victims of the theft. The brothers hole up in an abandoned building, and 20/20 Mike seeks help from an old cell mate, Tony, whom he thinks is out of the life. It turns out that they have stolen Tony’s dope, and Tony’s boss wants the two thieves dead. Is there any way out? Written by