Star Trek: Enterprise is a science fiction TV series and a prequel to the original Star Trek set 100 years before. The series premiered September 26, 2001 on the UPN television network with the final episode airing on May 13, 2005.
The series takes place in the 22nd century aboard Earth’s first warp 5 capable starship Enterprise NX-01 designed for long-range exploration of the galaxy and captained by Jonathan Archer. The NX designation indicates that this Enterprise is an experimental prototype.
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After living a life devoted to serving his country and people, Inglis’ one wish to be free of a king’s burden and to train was actually heard, but as a beautiful girl! Reborn in the far future as a daughter to renowned knights, Inglis can now focus on mastering the martial arts. A wish has been granted, and Inglis will be on the front lines fulfilling the dream of becoming the strongest knight.
Follow 16-year-old Henrietta, aka Henry, who discovers she has the ability to teleport. The first time she realizes this, she is in a truck with her high school’s Golden Boy, who tries to rape her.
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The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government’s custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
A young boy known as the Avatar must master the four elemental powers to save a world at war — and fight a ruthless enemy bent on stopping him.
Join Gobo, Red, Wembley, Mokey, Boober, and new Fraggle friends on hilarious, epic adventures about the magic that happens when we celebrate and care for our interconnected world.
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When heroes alone are not enough … the world needs legends. Having seen the future, one he will desperately try to prevent from happening, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains to confront an unstoppable threat — one in which not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known?
Head back to the fast-paced mammal metropolis of Zootopia in this short-form series that dives deeper into the lives of some of the film’s most intriguing characters, including Fru Fru, the newly married arctic shrew; Gazelle’s talented tiger dancers; and the sloth full of surprises, Flash.
Betrayed and on the brink of death, genius exorcist Haruyoshi Kuga still has an ace up his sleeve—a reincarnation spell. With a successful incantation taking him to a new world reborn as Seika Lamprogue into a distinguished wizard family, his only wish is to find happiness. But as Seika’s onmyō art exceeds this world’s magic, will he be able to live an easy, happy-go-lucky life?